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Buy $MNDK, then spend it on booster packs from each expansion.
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Expansion
There are forces the Kongress cannot negotiate with. Not every crisis is caused by civilization. Stars die. Comets wander. gravitational anomalies emerge. Dark matter surges through space. Nebulae erupt. The universe itself generates events beyond the control of even the most advanced societies. The Kongress must therefore confront a fundamental question: what does responsibility mean when something cannot be prevented?
5 cards
Expansion
o govern a world is to become responsible for everything connected to it. The Kongress begins to see planets not as collections of resources, but as interconnected living systems. Communities, ecosystems, innovation, prosperity, and natural environments must coexist rather than compete indefinitely. Stewardship becomes a philosophy of governance: taking only what can be taken without destroying the conditions that made prosperity possible.
4 cards
Expansion
Every civilization believes its laws, its gods, and its cities were its own idea. PRIMAL INTERVENTIONS says otherwise. Before the Galactic Kongress existed to guarantee fairness across the stars, an older and far less accountable force was already shaping who got to survive. It planted myths where morality was needed and bureaucracies where myths weren't enough. It ran entire civilizations as prototypes — some as pure simulation, most for keeps — nudging species toward consciousness, order, or collapse, one intervention at a time. This expansion plays out on that primal stage: fifty cards of divine drift and civic engineering, sacred law and synthetic enlightenment, for the earliest, rawest moves in a game the players were never told they were part of.
4 cards