Buy $MNDK, then spend it on booster packs from each expansion.
Every civilization believes its laws, its gods, and its cities were its own idea. PRIMAL INTERVENTIONS says otherwise. Before the Galactic Kongress existed to guarantee fairness across the stars, an older and far less accountable force was already shaping who got to survive. It planted myths where morality was needed and bureaucracies where myths weren't enough. It ran entire civilizations as prototypes — some as pure simulation, most for keeps — nudging species toward consciousness, order, or collapse, one intervention at a time. This expansion plays out on that primal stage: fifty cards of divine drift and civic engineering, sacred law and synthetic enlightenment, for the earliest, rawest moves in a game the players were never told they were part of.